I cannot give you a thorough writeup now as I'm away on a working trip in Sardinia, but I wanted to do a post on the anniversary anyway.
We played the game on Saturday and it was a great evening of gaming, drinking and sauna. Volley and Bayonet proved to be a competent ruleset for this scale of gaming. It feels lightweight and is easy to teach, but still offers players plenty of tactical options and problems. Still, playing the game took longer than I anticipated and after 12 hours we had to stop. We played until turn five on the second day and even though neither army had not yet been beaten, it felt clear that the Confederates would run out of steam even though they dominated the field on the first day. The Union players just keep getting those fresh corps all the time on day 2. I'm not sure if we messed up the scenario by shifting the Union reinforcement road from Baltimore Pike to Taneytown Road after the Confederates took Culps hill. We reasoned the Union forces would not enter the field so close to the front line and would reroute their forces for Day 2.
|A.P.Hill's Corps has taken McPherson's ridge and prepares to assault the seminary ridge. To the left, Ewell's Corps is pushing towards Gettysburg.|