For the third game in the Chain of Command Market Garden campaign I introduce some new terrain I've been working on. The roads on this table have been made by applying a acrylic caulk/paint/sand mixture on the backside of some brown wax cloth. The cloth has been cut to shape once dry. I think it worked out pretty good, although there's a bit of warping going on at the ends of the pieces. I wonder if I should store them compressed or glue bits of wire to the ends to keep them flat? What about the colour, do you think I should give it a drybrush?
Anyway, here's the game, commentary embedded on the pictures as usual:
In a nutshell, a big firefight developed on the open area of the map. The Germans had the upper hand at first but the brits rebounded (perhaps aided by us playing the shock reducing rules wrong). The British made a flanking manoeuver forcing the Germans to deploy a portion of their force in opposition, but this fight never got off the ground as the German force morale disintegrated.
A third loss for the Germans but this was the toughest game yet. Now the British started to take an appreciable amount of casualties as well, and not a moment too soon! The next game will be the last in the campaign.
Playing a Green force versus an elite force is definitely tough. The difference in firepower is great and only by a significant terrain advantage (troops in buildings versus troops in woods in a firefight) was I able to stall what seemed inevitable again. The Green force gets loads of points for support options to make up for the difference but the difference in Force morale means that the Green force will still be easy to rout in comparison and even with plenty of support choices the lower amount of activation dice means it is more difficult to take advantage of the greater numbers.
For casual Chain of Command play I recommend sticking to a maximum of one "level" of grade difference. Greens versus regulars or regulars versus elites.