Showing posts with label warcon. Show all posts
Showing posts with label warcon. Show all posts

Wednesday, October 29, 2014

Signal Close Action first impressions

I've been lazy posting my warcon 2014 games, but now I have to catch up as the end of the year I will be quite busy lecturing, doing my next research paper, applying for funding and all that academic bliss.

My first proper naval miniatures wargame, yay! I've been wanting to get me some age of sail action for a long, long time, and the host of http://landandnavy.wordpress.com/ gave me the opportunity to participare in one of his games at Warcon. Note that all the pictures in this article are of models in his collection so do pay his blog a visit!


Signal Close Action goes a bit more in the way of realism than say.. Trafalgar does. Ships are not that easy to put out of action and manoeuvering is more complex. Where the system really shines is the command and control system. If you're commanding a squadron you have to signal all orders to the ships in the fleet using orders which would be historically plausible. Also, if there is no LOS between the flagship of the fleet and the ship it is trying to send orders to, the command will not get through unless relayed by another ship.


Playing a naval wargame such as this is very different from land based games and requires a change in the way you think. You have to consider the direction of the wind and the relative positions of the fleets to it. Ships cannot turn (unless tacking) directly into the wind and cannot move directly upwind. This means you can't just "drive around" the table as you would with tanks. Also, your speed changes with your attitude to the wind and depends on your sail setting.


We had four players in our game and we played it maybe halfway through in the few hours we had to spend. It takes a while to learn the basics and it slowed us down. Movement and firing is straightforward once you get the hang of it, but signaling takes practice. At first, the game almost resembled Roborally as ships struggled to interpret orders and try not to crash into each other.



We got the hang of it eventually and probably learned enough for our first game. We played through the approach phase and a bit into the firefight between the ships until things started getting chaotic. I didn't take any notes and the photos are sporadic so I can't really give you a blow by blow. Suffice to say, a British fleet met with a French one, and at the end, the British weren't doing all that well. Two British ships had crashed into their French counterparts and the Englishmen had lost a boarding action that ensued. 




All in all, it was a real treat of a game. Right now, I'm participating in a PBEM Kriegspiel test game hosted by http://landandnavy.wordpress.com/, and it is proving to be an interesting experiment indeed.


Tuesday, October 8, 2013

Warcon 2013

This year's Warcon (held in Tampere, Finland) was a treat as always. I managed to keep playing through the weekend with only minimal downtime and tried quite a few new wargames.

Sword of Rome

Sword of Rome is GMT's card driven strategy boardgame set in the Camillan period of Rome (I think). It puts the Romans, Gauls, Phoenicians, Samnites, Syracusans and Carthaginians on the board to solve their disputes with some dice rolling and maneouvering.

We played a four player game. I got the Gauls.

After some successful campaigning (looting the countryside that is) the Gauls threaten Rome herself. Brennus besieges Rome but is unable to make her surrender.
I neglect to protect my rear and the transalpine Gauls invade. The support of my home cities crumble and disaster is near.
With sage advice from an experienced player, I stab the Phoenicians in the back, claiming enough victories to resume control of my home territories.

In the end, the Phoenicians were totally wiped out and Rome was barely hanging on. After learning a valuable lesson on protecting my rear, I went on to grab a tiebreaker victory from the Greeks.




 Commands & Colors: Napoleonics

A quick filler game of C&C:N to finish friday. I don't remember the scenario but my brits and portuguese troops were soundly beaten.




Labyrinth: The War on Terror 2001 - ?

GMT's Successor to Twilight Struggle, Labyrinth is a card driven game where the United States attempts to stem the rising Islamist extremism in the Middle East and Europe.
I was a first timer playing versus someone who had played the game some times before, so I picked US because I thought it would be easier to play for the first time.

My opponent's opening play was to dump all terrorist cells in Afghanistan on the first round. He explained to me that the move was pretty much the best one could do in the game at this point. I responded by putting some boots on the ground and by overthrowing the Islamist regime.
My opponent then spread his cells to the neighboring Pakistan managing to overthrown the local government. I retaliated again by sending troops, but unfortunately not before the Islamists had helped themselves to the Pakistani nuclear arsenal!
The results were predictable. With a few moves I was unable to stop he moved his terrorist cells through Europe to the United States and blew up a nuke there. Game Over.
The game felt somewhat confusing and after the brief game I still don't have an idea on how to play or stop the terrorist infiltrators. I think I'll need a game or two more to wrap my head around the game.


Maria

Maria is Histogame's game set in the Austrian War of Succession in the 1700's. It is the successor of Friedrich and I have played it a few times now. It is one of the better three player wargames out there but not exactly balanced. Prussia wins often, France sometimes and Austria rarely. I was teaching the game to two new players so I naturally picked Austria.

After a traditional slugfest between Austria and France, the Austrians are left with little to pit against Frederick the Great.
The surprise comes from the French front, however as the Pragmatic army defeats the French and bring the game to a conclusion before the Prussians get a chance. This I've never seen before (although both Prussia and the Pragmatics are played by the same player)


Black Powder ACW

My first game of Black Powder and for me the main event of Warcon. We played the battle for the Wheatfield (Gettysburg) on a regimental level and fun was had by all. I'll write up a dedicated post on the game itself as it deserves it's own entry.




Epic Armageddon

My return to the grim darkness of the 41st millenium is in 6mm. A fellow gamer who has participated in some of my ACW games was happy to show me the ropes.

The Dark Angels and the Tyranids fight over a city on a not so grim and dark green planet.
The Marines capture a block while the Tyranids quicly capture most of the city.
*Scuttle Scuttle*
The buildings provide a good firebase

The tyranids charge the marine positions and reach melee range but are ultimately driven back.

The Marines take the city.

My opponent had put a bit more effort in his models than I had.


The game felt good and I decided then and there to expand my marines to a proper tournament sized army. I'm sure my opponent pulled some of his punches to spare the newbie so the next game won't be quite as easy.



Pax Baltica

I was interested to try this out. Another GMT game, Pax Baltica is a block wargame where two players play through the twilight era of Sweden as a great world power.

On the first turn the Swedes invade Estonia. This proves to be a mistake as the Russians are in range to counterattack and drinve them back into the sea.

Swedish armies are quick to raise but it takes time to get them across the Baltic sea. All invasion attempts are blocked.

The Russians can now spare some troops and invade my real life hometown in Finland.

The Swedish wise up and attempt a new invasion into the German territories, but Saxony has already gained too much strength and are more than a match for the Swedes.

The final battle ends with the Swedish king left alone on the field with one point as the attackers are forced to retreat. We call it a game at this point.

Either my opponent should have made a different opening play, we played the rules wrong or the rules are broken because it was next to impossible for the Swedes to gain a beachhead in the Baltics or in Germany. It's a fresh scenario though, not many GNW games around.



Commands & Colors: Ancients

I had just enough time left on Sunday to play a game of C&C:A. We played the battle of Marathon from the Greek expansion.

Opening setup. I got to play the Greeks.

With two consecutive "Order line" commands, I made simultaneous contact to the Persian line with all my troops.

The Persians line falters.

I add insult to injury with a card that allows me to hit with every unit adjacent to the enemy.

The Persian made a good comeback and only lost 6-5.

So, there it was, another thoroughly enjoyable con with lots of games to play. I'll end with some snaps from games I did not participate in.

Space Empires 4X
Red Winter
Europe Engulfed
Veli Veljeä Vastaan, a prototype wargame of the Finnish Civil War.
Manoeuvre.
Europe Engulfed, some 11 hours later.
Sword of Rome was really popular this year.
Nuklear Winter something something.


Monday, September 12, 2011

Battle of Port Republic and Warcon 2011

Last weekend I was at a wargames convention in Helsinki. Boardgaming is a popular hobby in Finland and wargaming has so far been a small part of the conventions held by the finnish boardgames association SLS. The first convention for wargames specifically was held last year, so Warcon is still in the process of establishing itself as a yearly event. There still wasn't much of a crowd but I'm sure once the event cements itself into the calendar of the gamers around Finland it will become popular. SLS managed to secure support from GMT games and they were most kind to send some copies of Manoeuvre and Command & Colors games to help promote the genre here.

I took part by arranging a small demo table to promote historical miniatures wargaming. I made a small table for the Battle of Port Republic, fought during the American Civil War. The rules used were the original Fire & Fury rules and the miniatures were 6mm figures from Baccus. I was quite pleased with the table and although I did only one demo game during the weekend, there was a lot of interest in the spectacle. Here's some pics:

The table is 100 cm * 120 cm. Small, but in 6mm, it encompasses the same area a large 28mm game would.
A union division holds the northern half of the field.
Jackson sends the Stonewall Brigade against a force which outnumbers them. Will Ewell arrive in time to reinforce?

The detailed resin buildings by total battle miniatures really add to the visuals.
The battle heats up as the confederate reinforcements arrive. The union division found itself outnumbered and was routed. Note how different the colours look like in the picture with a different white balance setting in the camera. I think I prefer the previous pictures. This one's too yellow.



Apart from miniatures gaming I also got a good dose of wargames which fit in a small box. I started off with Attack Sub, and Avalon Hill oldie, which was a light card game set in the not-so-distant future when the cold war erupts into open naval conflict between USA and the Soviet Union. It was a fun filler game, although not a very deep simulation.

In Attack Sub, players try and get a better contact to enemy vessels while reducing their contact to his. Then it's torpedo time!
Then I played a game of the new Sid Meier's Civilization game. Not a wargame really, but I like Civ games so I was interested. It does capture the essence of the computer games but it's too optimization heavy for me, and I don't think the victory conditions are balanced.
Next up was Commands & Colors: Napoleonics, my second play of this C&C game. I kind of like what it adds to the series but in the end it's still the same old C&C. I was in a losing position tactically but I managed to win the game with a couple of lucky rolls. Like Memoir '44, it is a game of chance in the end.
My saturday ended with a game of War of 1812, which I keep around to teach new players how to play block games. My opponent was no newbie though and I ended up losing with the british.

Nothing Gained But Glory
On sunday, I was in for a treat. I have been trying to get a game of the Musket & Pike series on the table for years, but I've had trouble finding the opportunity or the opponent. Now I had both, and I had recently bought Nothing Gained But Glory for its smaller scenarios to teach myself the system with. The scenario was the Battle of Warksow, fought between the swedes and a coalition led by the danish sometime in the 1600's. I couldn't find anything on the battle from the Internet with a quick google, so I suppose the designers have been spending time doing their homework in the svensk krigsarkivet.

Musket & Pike didn't disappoint. Once we got the game flowing, the rules were quick to learn and we didn't do that many mistakes with them. Learning how to use the forces available properly is a different matter altogether. I think the game was mostly about both players doing magnificent yet poorly planned cavalry charges and having our cavalry wings scattered in the four winds. This time the swedish lost, but it was partially due to forgetting to use a paralyzing rule on the danish after their general was wiped out in an aforementioned cavalry charge. Still, it was good fun and I'm happy I own two boxes of the series now.

The battle of Warksow took up my sunday and after that it was time to pack up and come back home. A fun weekend and it was nice to meet people who aren't afraid to play wargames (it feels like many boardgamers have an allergy for hexes and counters). Here's a few pictures I took from the games.

Normandy '44
C&C: Ancients tournament in progress.

Crusader Rex

Race for the Galaxy. Guys, that is a multiplayer solitaire game, it's definitely not a wargame!

A prototype of.. something.

Hannibal is at it again.

Some game I've never heard of before.


A Game of Thrones
Twilight Struggle was popular.

Alone in a crowd: Steel Wolves, the solitaire naval wargame