Showing posts with label ancient. Show all posts
Showing posts with label ancient. Show all posts

Tuesday, May 9, 2017

Warmaster Ancients 6mm: Battle of Marathon 490 BC

After having the rules on my shelf for some years, I finally got around to taking Warmaster Ancients out for a spin now that I have playable forces for both Hoplite Greek and Achaemenid Persian armies. I've always had the battle of Marathon in mind as something to put on the table after I have enough Greek and Persian infantry, which I sort of do. They're not massive armies (about 500 points in Warmaster which is not a lot), but they model the key points of the opposing armies well I think.

For background (as if you don't know already), the mighty Achaemenid Persian empire is pissed off at these upstart Greek city states who supported the revolt of some Greeks who are Persian subjects. The great king Darius sends a punitive expedition to Hellas. The Persian fleet sails up and down the Greek archipelago, punishing away. When they land near a place called Marathon in order to march on Athens, they are met by an army composed mainly of Athenians and Plataeans. After a few days of staring at each other, the Greek army decides to charge the Persians, routing them. The Persians retreat to their ships and return home, only to return ten years later.

There are a few interpretations on how the battle might have played out depending on the direction of the Greek attack and whether the Persians had their cavalry on the field or not. I decided to have the shore at the flank of the Persian army rather than at its back, and that the feared Persian cavalry was not present at the battle.

The Persian army. The front stands are infantry and the back ones are archers. Having better close combat troops out front and poor ones at the back reflects the reality of the Persian formation pretty well, even if the rear stands don't get to shoot (the Persian infantry at the front gets to shoot).

The Greeks advance on the Persian line, flanked by the sea. The Greeks drew out their line to be as wide as that of the Persians, which caused the center to weaken.
The Persians start to pepper the Greeks with arrows, disrupting their formation. In Warmaster archers rarely cause losses but may cause the enemy to recoil, tearing apart their line.
The Greeks get their act together and charge the Persian line in unison (coming at the Persians with their formation scattered would have been bad)
In Warmaster, units at the back of the line support those in front in combat resolution. The Greeks at the center are at a disadvantage and must make up the difference by killing more Persians.

The armies clash

The Persians push back the Greek center but lose on the flanks, just as they did historically!
The Persians try to counterattack in the center, hoping to crush the Greeks there before the flanks fall. On the Persian left, they manage to roll up the Greek flank. One Greek unit is destroyed when they are forced to fall back.
On the Persian right, the Greeks crush all resistance and attack the Persian flank.
The Greeks crush the Persians and kill their general.
Well, technically the Persians won because the Greeks were first to lose half of their units but we played out one turn further and the result was a clear victory for the Greeks at that point. I like how Warmaster works and the game was entertaining even if it was a straightforward clash of infantry lines. Next time we will add some skirmishers and cavalry into the mix and give the players a chance to design their own formations.

Oh, and here's a description of the battle by Herodotos:

Hereupon all those generals who had been desirous of hazarding a battle, when their turn came to command the army, gave up their right to Miltiades. He however, though he accepted their offers, nevertheless waited, and would not fight until his own day of command arrived in due course. Then at length, when his own turn was come, the Athenian battle was set in array, and this was the order of it. Callimachus the Polemarch led the right wing, for it was at that time a rule with the Athenians to give the right wing to the Polemarch. After this followed the tribes, according as they were numbered, in an unbroken line; while last of all came the Plataeans, forming the left wing. And ever since that day it has been a custom with the Athenians, in the sacrifices and assemblies held each fifth year at Athens, for the Athenian herald to implore the blessing of the gods on the Plataeans conjointly with the Athenians. Now, as they marshalled the host upon the field of Marathon, in order that the Athenian front might he of equal length with the Median, the ranks of the centre were diminished, and it became the weakest part of the line, while the wings were both made strong with a depth of many ranks.
So when the battle was set in array, and the victims showed themselves favourable, instantly the Athenians, so soon as they were let go, charged the barbarians at a . Now the distance between the two armies was little short of eight furlongs. The Persians, therefore, when they saw the Greeks coming on at speed, made ready to receive them, although it seemed to them that the Athenians were bereft of their senses, and bent upon their own destruction; for they saw a mere handful of men coming on at a run without either horsemen or archers. Such was the opinion of the barbarians, but the Athenians in close array fell upon them, and fought in a manner worthy of being recorded. They were the first of the Greeks, so far as I know, who introduced the custom of charging the enemy at a run, and they were likewise the first who dared to look upon the Median garb and to face men clad in that fashion. Until this time the very name of the Medes had been a terror to the Greeks to hear.
The two armies fought together on the plain of Marathon for a length of time, and in the mid battle, where the Persians themselves and the Sacae had their place, the barbarians were victorious and broke and pursued the Greeks into the inner country, but on the two wings the Athenians and the Plataeans defeated the enemy. Having so done, they suffered the routed barbarians to fly at their ease, and joining the two wings in one, fell upon those who had broken their own centre, and fought and conquered them. These likewise fled, and now the Athenians hung upon the runaways and cut them down, chasing them all the way to the shore, on reaching which they laid hold of the ships and called aloud for fire.
It was in the struggle here that Callimachus the Polemarch, after greatly distinguishing himself, lost his life; Stesilaus too, the son of Thrasilaus, one of the generals, was slain; and Cynaegirus, the son of Euphorion, having seized on a vessel of the enemy's by the ornament at the stern, had his hand cut off by the blow of an axe, and so perished; as likewise did many other Athenians of note and name.
Nevertheless, the Athenians secured in this way seven of the vessels; while with the remainder the barbarians pushed off, and taking aboard their Eretrian prisoners from the island where they had left them, doubled Cape Sunium, hoping to reach Athens before the return of the Athenians. The Alcmaeonidae were accused by their countrymen of suggesting this course to them; they had, it was said, an understanding with the Persians, and made a signal to them, by raising a shield, after they were embarked in their ships. The Persians accordingly sailed round Sunium. But the Athenians with all possible speed marched away to the defence of their city, and succeeded in reaching Athens before the appearance of the barbarians, and as their camp at Marathon had been pitched in a precinct of Hercules, so now they encamped in another precinct of the same god at Cynosarges. The barbarian fleet arrived, and lay to off Phalerum, which was at that time the haven of Athens; but after resting awhile upon their oars, they departed and sailed away to Asia.




Wednesday, October 19, 2016

DBA: Hoplite on Hoplite

I played De Bellis Antiquitatis for the first time today! I'd say it's about time. My opponent hasn't played it either so I bet we fell into every rules pitfall in the book in addition to using my hoplite figures which are based for the wrong depth for DBA. I had plenty enough of figures to field two early hoplite greek lists. We had time for two games as the first one ended abruptly.




Apparently it's a bad idea to march your general on horseback into rough terrain. They.. die if they have to retreat at all and that's a sudden death victory right there.

In the second game we got some proper fighting going on. Movement feels a bit fiddly compared to modern games. Melee involves a lot of to-and-fro pushing of stands whilst there are a bare minimum of modifiers to consider. The game proceeds quickly and I bet you can easily play a game to its conclusion in 30-45 minutes.




Based on this experience I'd rate DBA a light "filler" wargame but I'm sure the DBx vets will disagree.

Tuesday, September 27, 2016

Ebay find: 6mm Baccus Achaemenid Persian army

I've been meaning to get around to do Persians to oppose my Hoplite Greek army for a couple of years now, but have been kept busy by other projects. Then I noticed a Hungarian guy using the name klviktor2012 selling a fully painted Early Achaemenid Persian army that was based for Warmaster like my Greeks as well! Obviously I bid for the army and got it for a very nice price indeed. Everything went smoothly with klviktor2012 and I received the carefully packed army today. I'm really happy with these models! I now have about 1000 Warmaster points or 3-4 Hail Caesar divisions worth of troops for each army, plenty to get me some Greek & Persian Wars action!

The whole army

Closeup.


And my Greeks for comparison. The base colours differ somewhat but it only serves to distinguish between the sides.

Monday, March 3, 2014

New units for my Greek project

We've all been there. Starting a project and then losing motivation to take it forward. I had that with my Ancient Greek army after finishing the first Hail Caesar division last year. I had a fresh batch of 96 hoplites halfway painted and suddenly I felt like painting something else. No matter how hard I tried I couldn't get myself to doing more of those shield designs. I painted a whole Epic Armageddon army and a variety of other things just to avoid doing them.

Well, I regained my motivation a while back and finished 200-ish new hoplites in quickly. It's a small number for 6mm, I know, but they seem pretty time consuming to do. I spend two or three evenings completing each batch of 100. Here's the latest:

Some "regular" hoplites with varied colours
Another angle

Here's some of Baccus' "unarmored hoplites". I gave each of them red clothing and limited the palette on the shields so I can use them as Spartans or other elite hoplite formations. I didn't want to give all of them the lambda shield emblem as the Spartans adopted it in the later Peloponnesian war period and I want to do the earlier periods too.

Another shot.



Some psiloi I finished last year, but haven't photographed yet.


I have a hundred more hoplites to do, but I'll have a break from doing them now. I have some cavalry and archers as well so those will give me some variety. I still need to order some light cavalry, peltasts and slingers before I can call this one done..

Tuesday, October 8, 2013

Warcon 2013

This year's Warcon (held in Tampere, Finland) was a treat as always. I managed to keep playing through the weekend with only minimal downtime and tried quite a few new wargames.

Sword of Rome

Sword of Rome is GMT's card driven strategy boardgame set in the Camillan period of Rome (I think). It puts the Romans, Gauls, Phoenicians, Samnites, Syracusans and Carthaginians on the board to solve their disputes with some dice rolling and maneouvering.

We played a four player game. I got the Gauls.

After some successful campaigning (looting the countryside that is) the Gauls threaten Rome herself. Brennus besieges Rome but is unable to make her surrender.
I neglect to protect my rear and the transalpine Gauls invade. The support of my home cities crumble and disaster is near.
With sage advice from an experienced player, I stab the Phoenicians in the back, claiming enough victories to resume control of my home territories.

In the end, the Phoenicians were totally wiped out and Rome was barely hanging on. After learning a valuable lesson on protecting my rear, I went on to grab a tiebreaker victory from the Greeks.




 Commands & Colors: Napoleonics

A quick filler game of C&C:N to finish friday. I don't remember the scenario but my brits and portuguese troops were soundly beaten.




Labyrinth: The War on Terror 2001 - ?

GMT's Successor to Twilight Struggle, Labyrinth is a card driven game where the United States attempts to stem the rising Islamist extremism in the Middle East and Europe.
I was a first timer playing versus someone who had played the game some times before, so I picked US because I thought it would be easier to play for the first time.

My opponent's opening play was to dump all terrorist cells in Afghanistan on the first round. He explained to me that the move was pretty much the best one could do in the game at this point. I responded by putting some boots on the ground and by overthrowing the Islamist regime.
My opponent then spread his cells to the neighboring Pakistan managing to overthrown the local government. I retaliated again by sending troops, but unfortunately not before the Islamists had helped themselves to the Pakistani nuclear arsenal!
The results were predictable. With a few moves I was unable to stop he moved his terrorist cells through Europe to the United States and blew up a nuke there. Game Over.
The game felt somewhat confusing and after the brief game I still don't have an idea on how to play or stop the terrorist infiltrators. I think I'll need a game or two more to wrap my head around the game.


Maria

Maria is Histogame's game set in the Austrian War of Succession in the 1700's. It is the successor of Friedrich and I have played it a few times now. It is one of the better three player wargames out there but not exactly balanced. Prussia wins often, France sometimes and Austria rarely. I was teaching the game to two new players so I naturally picked Austria.

After a traditional slugfest between Austria and France, the Austrians are left with little to pit against Frederick the Great.
The surprise comes from the French front, however as the Pragmatic army defeats the French and bring the game to a conclusion before the Prussians get a chance. This I've never seen before (although both Prussia and the Pragmatics are played by the same player)


Black Powder ACW

My first game of Black Powder and for me the main event of Warcon. We played the battle for the Wheatfield (Gettysburg) on a regimental level and fun was had by all. I'll write up a dedicated post on the game itself as it deserves it's own entry.




Epic Armageddon

My return to the grim darkness of the 41st millenium is in 6mm. A fellow gamer who has participated in some of my ACW games was happy to show me the ropes.

The Dark Angels and the Tyranids fight over a city on a not so grim and dark green planet.
The Marines capture a block while the Tyranids quicly capture most of the city.
*Scuttle Scuttle*
The buildings provide a good firebase

The tyranids charge the marine positions and reach melee range but are ultimately driven back.

The Marines take the city.

My opponent had put a bit more effort in his models than I had.


The game felt good and I decided then and there to expand my marines to a proper tournament sized army. I'm sure my opponent pulled some of his punches to spare the newbie so the next game won't be quite as easy.



Pax Baltica

I was interested to try this out. Another GMT game, Pax Baltica is a block wargame where two players play through the twilight era of Sweden as a great world power.

On the first turn the Swedes invade Estonia. This proves to be a mistake as the Russians are in range to counterattack and drinve them back into the sea.

Swedish armies are quick to raise but it takes time to get them across the Baltic sea. All invasion attempts are blocked.

The Russians can now spare some troops and invade my real life hometown in Finland.

The Swedish wise up and attempt a new invasion into the German territories, but Saxony has already gained too much strength and are more than a match for the Swedes.

The final battle ends with the Swedish king left alone on the field with one point as the attackers are forced to retreat. We call it a game at this point.

Either my opponent should have made a different opening play, we played the rules wrong or the rules are broken because it was next to impossible for the Swedes to gain a beachhead in the Baltics or in Germany. It's a fresh scenario though, not many GNW games around.



Commands & Colors: Ancients

I had just enough time left on Sunday to play a game of C&C:A. We played the battle of Marathon from the Greek expansion.

Opening setup. I got to play the Greeks.

With two consecutive "Order line" commands, I made simultaneous contact to the Persian line with all my troops.

The Persians line falters.

I add insult to injury with a card that allows me to hit with every unit adjacent to the enemy.

The Persian made a good comeback and only lost 6-5.

So, there it was, another thoroughly enjoyable con with lots of games to play. I'll end with some snaps from games I did not participate in.

Space Empires 4X
Red Winter
Europe Engulfed
Veli Veljeä Vastaan, a prototype wargame of the Finnish Civil War.
Manoeuvre.
Europe Engulfed, some 11 hours later.
Sword of Rome was really popular this year.
Nuklear Winter something something.