|The whole bunch. Not a whole lot of variety but enough as long as I don't mind using the same figure from lowly thug to a knight as the campaign progresses.|
|The summoner and his Djinn. I Frostgrave terms, the genie is a summoned demon.|
|Apprentice and apothecary. "Care for a mana potion, madam?"|
|These two are thugs in my current warband.|
|Archers. Three is enough ranged power in a warband to make opponents worry a bit.|
|I use the one on the left as a barbarian (Hassan chop!) and the one on the right as a generic proxy for pretty much anything. He can be a barbarian, a treasure hunter or whatever.|
I think these turned out ok-ish. The wizard and the apprentice ended up lacking that special something to make them pop out as warband leaders but I like how the genie and the barbarians turned out. I've been dunking figures in Devlan Mud for a long time and decided to do the highlights mostly by hand in this warband and wasn't especially happy on how they turned out considering the time I spent, so I guess I'll go back to my old ways for a while.