Monday, October 3, 2011

A week worth of games

Looks like its autumn here in Finland. You can tell when people suddenly regain interest in boardgaming. Considering it's a "normal" week with no preplanned games, I got quite a few games played.

First up, a game of Battle Cry with my wife. So far it's the only wargame she'll agree to play with me, but I think that is plenty when it gives me an opportunity to use my freshly painted 6mm ACW collection. Instead of the four infantry figures the game poses as a unit, I deploy four stands of ten figures. It gives even a Commands & Colors game that nice mass effect feel. I'm tempted to do the whole set with miniatures and miniatures terrain etc. but on the other hand I like the cardboard components of the 150th anniversary edition.
We played the Pea Ridge scenario and the game was decided with heavy fighting and daring cavalry charges on the union left/confederate right. I won this time, but lost the on we played before. After the game I suggested to the Mrs. that we play War of 1812 next time, and she didn't refuse. Everything is proceeding according to plan *diabolical laughter*.

Second, a Risk 2210 session made all better by some whisky with friends. Laphroig and later Vat69 if you must know. Of the risk games, I think I like this one best, and it is good fun in a Beer and Pretzels sort of way. Somehow nobody seemed to attack me even though I took Australia and Africa on the opening turn, and I won by consolidating my position and taking the sea areas around me. Afterwards, we played some Dominion and Monty Python Fluxx, but my memory is somehow hazy on how those went.

Last, but definitely not least, I ended my long dry spell of Advanced Squad Leader last night. It was the first match in maybe 6 months and me and my regular opponent were a bit rusty on the rules. The scenario was "Romanian Hammers" from a third party Rally-Point publication concentrating on the axis minors. In the scenario, Romanian infantry forces attack a village held by the Russians. Midway through the game, two German Stug IIIG's come into play from the Russian rear. The axis forces must scatter the defenders from the village in order to win.
The Russians had deployed an MMG into a building overlooking the lines of the Romanian advance. The only safe-ish approach was a narrow stretch of woods coming to the house which the Romanians could use as cover. As the troops in the woods advanced, the Russian machinegun, made much more deadly by the 9-2 leader directing fire, was cutting down the infantry in the open. The first turns were miserable to the Romanians and they failed to survive into melee with the MG. The German tanks arrived to the Russian rear and had success against the two Russian tanks but the failure of the Romanian infantry brought disaster. The MG was pushed back by point blank fire momentarily, but the Romanians ran out of steam and we could safely stop the game without finishing the last turn.

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