Ok, so I went to the venue we'll most likely be playing on today and looked at the tables there and how I could connect them together. It looks like the best table depth I can do without being too narrow or too deep and not needing to start buying plywood is 160 centimeters. Width is not so much of an issue as there are plenty of tables to connect. 160 centimeters of depth gives me a slice of the battlefield pictured above. I rotated the rectangle the best I could to fit the important parts of the battlefield on the table. It's a compromise, but what isn't in this world? I would have liked to have chinn ridge and bald hill completely on the map, but it is important to have some space on the other side of the stone bridge for Union troops to deploy on. I might trim the map a bit from the right hand edge if need be to fit the field on two Citadel grassmats and to save on not having to buy as many model trees. Besides, the Island ford probably couldn't serve as a Union entry point as the trail leading from it to the Union positions goes very close to confederate troops I do not intend to include in the OOB for this scenario. I'd say it's just safe to assume the Union troops wouldn't risk moving troops by this trail. Credit for the map this butchery of mine is based on belongs again to Hal Jespersen and his site. I'm just hacking his work to pieces for my own sinister ends.
So, to give players the possibility to still maneuver more than this map allows, I thought I'd make it possible to conduct off-map movement. The entry time for a force can be altered depeding on entry point. For example, if a union brigade marches from the east, it can choose to appear at the stone bridge or at the Sudley church a couple of turns later. I'll have to figure out how long it will take for a force to march via the roads but I think it's doable. It should be possible for a brigade to march via Groveton to threaten the enemy from a different direction, don't you think?
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