Thursday, February 4, 2016

Frostgrave Thaw of the Lich Lord scenario 3: Loot the Cart

In this campaign scenario the players ambush a supply cart belonging to the Lich Lord's cultists. Since we were four players on one table, we multiplied the number of NPC models accordingly. This worked out fine.

As you'd imagine of freshly painted models, my warband performed admirably and got out of the table with only three warband members out of action and no less than half of the treasure tokens on the table (four). One thug suffered a miss next game result so I sacked him and replaced him with another thug. I also got some nice items and loot. My wizard is now level 12, following a steady climb of about three levels per game.

Our host had bought a winter gaming mat during the holidays so the table looks appropriately frosty now!

Approaching the cart

Two rival warbands clash in a wall of fog (the paper stripe)


My warband bribes an opponent to give up the chase with one treasure token (I held five at one point but diplomacy is king sometimes in multiplayer games!) and leaves with the rest.



Wednesday, January 20, 2016

Frostgrave warband complete

My summoner warband for Frostgrave is now finished. I was inspired by the Arabian type summoner figure in Frostgrave to do the entire warband around the same theme. The Wizard and the Apprentice are official Frostgrave figures, the rest being a mix of Gripping Beast, Artizan and Reaper miniatures. Oh, and the servant model is from a Wargames Illustrated Napoleon vignette!

The whole bunch. Not a whole lot of variety but enough as long as I don't mind using the same figure from lowly thug to a knight as the campaign progresses.

The summoner and his Djinn. I Frostgrave terms, the genie is a summoned demon.

Apprentice and apothecary. "Care for a mana potion, madam?"

These two are thugs in my current warband.

Swordsmen/knights

Archers. Three is enough ranged power in a warband to make opponents worry a bit.

I use the one on the left as a barbarian (Hassan chop!) and the one on the right as a generic proxy for pretty much anything. He can be a barbarian, a treasure hunter or whatever.

I think these turned out ok-ish. The wizard and the apprentice ended up lacking that special something to make them pop out as warband leaders but I like how the genie and the barbarians turned out. I've been dunking figures in Devlan Mud for a long time and decided to do the highlights mostly by hand in this warband and wasn't especially happy on how they turned out considering the time I spent, so I guess I'll go back to my old ways for a while.