Showing posts with label scourge of war: gettysburg. Show all posts
Showing posts with label scourge of war: gettysburg. Show all posts

Sunday, January 22, 2012

Scourge of War: Antietam screenshots

I took some screenshots from Norb Software's addon to their Gettysburg game, Antietam.

Action at Burnside's bridge

The grim harvest after a day of battle at the Antietam cornfield

Union troops mount several attacks to the sunken lane

Both sides are exhausted after a prolonged engagement, but the sunken lane remains in confederate hands

I recommend the game for any PC wargamers out there. It may look dated, but Total War games have nothing on tactical and strategic depth compared to this one.

Tuesday, January 10, 2012

Fire & Fury: Gettysburg day 1 in 6mm

An overview of the field
We had a big Gettysburg game last Saturday with yours truly as the proud host. After the Bull Run game we played last summer and the Port Republic demo I organized in the autumn, I had a good base collection of miniatures and terrain for Gettysburg. I only did some cavalry for the Union, some infantry for the confederates and some small terrain work. The scenario is from the Fire & Fury rulebook with the portion north of Carlisle road omitted. This scenario would not see Ewell attacking the XI Corps defending Blocher's knoll, but I wrote the events into to scenario so depending on die rolls, the XI Corps would fall sooner or later and a confederate brigade of variable strength would appear from the north edge. Being generous, I made it possible for the XI Corps to hold their ground with very good die rolling and even send one of their own brigades to support the Union. I think this created a bit of uncertainty regarding the table edge and gave the players a reason to steer clear of the fighting going on off map.

The generals plot their movements
I was hoping I would get some new people to participate in this game and I was a little worried as before the con I hadn't received any messages from people wanting to join in. To my relief people started coming to me asking about the game and expressing their interest during the convention and on Saturday morning we got a visit from an eager group of wargamers from the nearby town of Varkaus. In the end we had 9 people taking up roles on the battlefield during the day, and only three of them had ever played Fire and Fury before! This meant that the two most experienced players including myself took up the roles of Corps commanders and acted in semi-umpire roles concentrating on advising the new players how to make their moves rather than plotting our own.

a view from the seminary at 10 am.
The scenario started at the 10 am turn (1 pm IRL time) with Heth's division facing Buford's cavalry division. Reynolds had just arrived on the field and Wadsworth's Iron Brigade was sneaking behind Herbst Woods to attack the Confederate flank at McPherson's Ridge. The Confederates started with an aggressive push against the Union cavalry. Buford's carbine wielding soldiers proved more than a match for them and sent them back to McPherson's ridge after some disorder results and casualties. Heth couldn't do much more than attempt to flank the union line from the direction of Oak Hill, but Union reinforcements blocked that approach also.

The union generals assemble. We've had a house rule that generals may not discuss strategy unless their "avatars" are physically close on the field. Often it results in an officer's club meeting that looks like this.
Pender's division arrives to support Heth.
The iron brigade holds the union left.
After some waiting Pender's division arrived on the field with some muscle and the attack on seminary ridge began anew. In a terrible hailstorm of lead the division was badly damaged on the approach and couldn't mount enough forces to throw the Union forces out of Seminary Ridge. At this point, the confederates had failed two charges on the ridge and the Union defenders were yet to lose a single stand! It wasn't looking too good. To make matters worse, The Iron brigade sent Pettigrew running back from Herbst Woods and was threatening the Confederate flank. If they could muscle their way through the Confederate artillery line, it would all be over.

Pettigrew and Wadsworth battle it out in Herbst woods. And yes, I know the Louisiana Tigers aren't supposed to be there! I ran low on stands!

At this point, the Confederate flank attack began. Rodes' division from Ewell's Corps arrived from the direction of Oak Hill and began a steady march towards Gettysburg. Heth was waiting on the Northern part of Seminary ridge just outside musketry range for Rodes to flank the Union defenders.

Rodes arrives and begins to turn the Union flank
Heth moves on Cutler.
 Seeing they would be soon be attacked from two directions, the Union generals made a risky decision. Heth and Pender were in bad shape on McPherson's ridge and the Union forces on the Seminary were still fresh. If they could rout the Confederates of A.P.Hill's Corps, they could then concentrate a larger force against Rodes. The Union attack slammed into the Confederate line and sent Pettigrew back. The Iron Brigade marched out from Herbst Woods and found itself the target of every Confederate gun on McPherson's ridge. From the Seminary, Buford's cavalry charged (while dismounted!) down into the depression between the two ridges but was sent running. One of Doubleday's brigades was shot so badly on approach that they broke and ran, leaving a gap in the Union line.

Union forces counterattack the ragged rebels.
The iron brigade drives Pettigrew all the way to McPherson's farm but expose themselves to rebel artillery in the process.

 The Confederates were quick to exploit this gap and charged the exposed batteries on Seminary Ridge, forcing them to retreat. The Union line was now cut in half, but A.P.Hill's Corps was in no shape to take advantage of this. Buford's cavalry and the Iron Brigade were still in good shape and a constant threat on the flank, even after the Confederate artillery forced the Iron Brigade to retreat back into Herbst Woods.

With Rodes' division pushing the flank, the Union line begins to turn towards Gettysburg.
 The Union generals' gambit had failed however, and they were running out of time. A couple of brigades marched to stall Rodes, but he sent everyone in his way running. The remains of Heth and Pender pressed the defenders on one side and Rodes was sweeping the flank. The Union line tried to refuse their flank to stop Rodes but it couldn't be helped.

At this point the Varkaus crew left and four generals remained to finish the three hours of scenario we had left. A tally of victory points showed that the Union was in a good lead at this point.

Rodes couldn't be stopped. The Union flank was too open and the forces were too few to stop him. The rest of the scenario was spent with the Union forces conducting a fighting retreat towards Cemetery Hill. Buford's cavalry and the Iron Brigade attempted to make it to Cemetery Ridge for a last defense, but the pursuing Confederates caused severe casualties during the retreat, including Buford himself, who caught a musket ball and fell to the ground.

Rodes pursues the Union forces relentlessly towards cemetery ridge.
Off map, XI Corps held long, but collapsed eventually. Rodes' division was joined by Doles' brigade, which had suffered during the attack on the Germans but was still in fighting condition. Rodes marched past Gettysburg towards Cemetery Hill scattering Union brigades whenever he could catch them. The line of Union defence was hastily arranged on the foot of Cemetery Hill, and the Union cannons tore great holes into Rodes' division. In this storm of lead, Pender fell, leading the remains of his division. The Confederates were finally getting worn, but managed a final charge on the line, capturing the Union guns and leaving the way to Cemetery Hill nearly open. Reynolds too was captured at this point, having averted his historical fate earlier.
 
The final engagement between Gettysburg and Cemetery Ridge
The scenario ends with Union troops just barely holding onto Cemetery Ridge.
At this point the scenario ended as Ewell didn't find it practicable to continue the assault. The players found it a sound decision as it was 1 am IRL time and the generals were quite spent. In the end, the Confederates won with 34 victory points against the 33 points of the Union. A close victory for Lee. The events proceeded more or less historically, but the Union forces did fare better than their historical counterparts in my opinion. Especially Buford's cavalry continued to be Reynolds' best asset throughout the game. The -2 "shooting at dismounted cavalry" modifier made them all but impervious to musketry, especially in woods, and in close assaults they were equal to line infantry (which made me think whether a stand of dismounted, skirmishing cavalrymen should equal a stand of formed line infantry at close range).

The game was a great success because of all the great generals we had controlling the forces. Everyone seemed to be in great mood and eager to play in the spirit of the period. The usual quotes were heard and we had a blast. I'll take the opportunity to thank the Varkaus group for showing up. We had a great time and I hope to see you at the Officer's Club in the future! Also worthy of mention is Janne, the overall commander of the Union forces, who couldn't help but expose his avatar, Reynolds to danger again and again, feeling the call of his historical fate. I'll hopefully meet you in the Shenandoah Valley next!

Friday, December 30, 2011

Gettysburg day 1 project & last games night.

"Sir, if you want to fight here, this is such lovely ground, it's the best damn ground I've seen all day." "It is that."
So, I'm back into figure painting mode. We'll be playing a good chunk of Gettysburg day 1 on the 7th of January and I've started work on it. The good news is that I have most of what I need already painted and done. I just need a few generals, some confederate artillery and Buford's cavalry division to get by. 50 figures minimum, about 250 at most. With my speed of 100 figures in an evening it shouldn't be difficult if I have the time.

I started out by painting the Lutheran Seminary building I bought off Total Battle Miniatures. It's a great centerpiece for the table and turned out all right. I had considerable trouble painting the brickwork, but it turned out good. The slight variations in the tone of the bricks I did doesn't show in the image.


Terrain-wise, I think I can manage by building a small section of stone wall to put near Oak hill, and by scratchbuilding some buildings for the portion of the Gettysburg town visible on the table. I'll leave out the fighting on Blocher's knoll as I don't have that many figures yet.

A slight problem with the project has arisen. I seem to have misplaced an entire division of dismounted cavalry. They were supposed to be the dismounted versions of Buford's division but I can't seem to find them anywhere. I undercoated them a few weeks ago and then.. nothing. I suppose this is what Lee felt when Stuart went missing! If they're truly lost, the game will lose some visual appeal as I don't have dismounted versions of the very central troops defending against the confederates on the early stages of July 1st. Ah well.

I'll also use the opportunity to log some games form a casual boardgames night with friends a couple of days ago. We played some Wings of War, Lexio, Guillotine and a overly long game of Zombies!!! I had forgotten why I haven't played it in years. Now I remember again. Not much happening and the game takes ages to play. I'm pretty much I'll sell my copy if I find someone willing to buy. Other than that, we had great fun though :)

Wednesday, April 6, 2011

Some background research

A kindly person from the Baccus forums lent me a look at the Bull Run scenario from the Eastern Battles scenario book, many thanks! It's a good basis from which to start developing my own version of the scenario. The "official" scenario is designed for the 150 scale which means there are 1/4 more stands in the brigades and the groundscale is 1/4 larger than what I'm going to use. Conversions should be easy enough. Looking at the map I see the designers have bent the real locations of things a bit to fit the scenario. I suppose it's ok if it fits the table better while still keeping to history. Also, I see there are some details of the battlefield which are different with different maps I see. For example, the wikipedia map I looked at doesn't have woods on the southern half of Henry House Hill, whereas many other sources do. This is an important detail I'll have to look into. I will be double checking the terrain and OOB from any sources I can lay my hands on. One promising source I found was this blog with some digitized old records of the war. It's the first source of manpower information of the brigades I've come across.

A bit of a lazy man's source, I'm also in possession of a civil war PC game from a few years back, Take Command: Second Manassas. It's a sequel to a game which had the battle of Bull Run, but which is no longer available. The modding community for TC2M has been active however, and has ported the Bull Run scenarios of the previous game into the second. I can take a look at the well researched information on regimental level strengths of the combatants in these scenarios as well as see a 3D implementation of the battlefield, which'll give me a good idea on what the terrain on the tabletop version of the battle should look like. TC2M is the game which got me interested in the American Civil War for wargaming in the first place. It's still a good game (verified yesterday) and you can get it for dirt cheap on Steam. Also, take a look at the successor for the game, Scourge of war: Gettysburg, which improves on the recipe by adding multiplayer. And no, I'm not getting paid for this advertising.  

I'll end with a holiday snapshot from a Pickett's charge scenario from SOWGB.