We continued our Market Garden mini-campaign from WSS 74. In our previous game, the British paratroopers and the green SS recruits clashed for the
first time. The Germans were sent running, suffering two permanent
casualties and two miss-next-games for the campaign. The British managed
to shrug off all their losses.
This game takes place shortly after the last encounter. The SS have regrouped and set up a more substantial defence near the road to Arnhem. This time around they have some light entrenchments and a halftrack in support. How will the paratroopers fare now?
Commentary is embedded in the images, as usual
So, another clear defeat for the Germans. This time they suffered 6 permanent casualties and 3 miss-next-games, as well as losing one NCO as captured. The paras suffered two permanent losses and one miss-next-game. I really have to think about how I will play the Germans next time. They have the numbers and ample support compared to the Brits, but are doomed to lose in a long range exchange of fire. The grade difference between the forces means that it's easy for the British to hit the Germans who don't know how to keep their heads down yet, whereas the Germans struggle to hit the elite British hiding in terrain. The Germans also suffer from poor force morale, which means they will break long before their numbers suffer heavily. I find it prudent to retreat my force when I start to be penalised on chain of command dice, as I cannot take advantage of my numbers at that point anymore.
The campaign system of Chain of Command (the "at the sharp end" -expansion) also includes the success of the platoon commander by tracking the opinion of the CO and the men in relation to the platoon commander. At this point, the morale of the Germans has not yet suffered nor the opinion of the CO soured, but the British player will receive additional support next game and the men have an even higher morale rating. I'll be in for a tough challenge, that's for sure!