It was a close victory for Syracuse. It's not clear if Carthage would not have won of the game would have progressed further but it seemed a bit unlikely that they would break both of the Syracusan divisions. It feels like games of Hail Caesar seem to drag on a bit after the main clash. Maybe a mod to make armies break more easily once the line is fouled up or reduce the number of divisions needed broken for the army to quit the field? The rules state that you have to have more than half of the divisions broken for the army to quit the field, but it really doesn't work with two divisions. Maybe settle for one broken division for two division games and it might look more what it's supposed to.
In other news, I got Phantom Leader, a solitaire wargame of air missions over Vietnam. It's pretty fun and definitely a challenge.
The game doesn't need a lot of space and you can put everything away between campaign missions |
Here's where the magic happens. You have to choose your avenues of approach to the target and decide how to engage the enemy in the area. There's also a ground target to destroy. |